
Robotic Telepresence
Exploring how projected bodies and modular robots can create physical presence in remote communication.
Projects and writing across software, research, and interactive systems.
20 items

Exploring how projected bodies and modular robots can create physical presence in remote communication.
Embedding Unity as a runtime library in native applications and designing a maintainable build workflow.

An interactive installation that launches projected fireworks wherever a thrown ball hits the wall.

My first time at CHI, supporting a demo session and encountering the frontiers of HCI research through papers and interactive demonstrations.

A hand-tracked VR sandbox that explores animal embodiment by letting players move and interact as a cat.
Notes and observations collected while following every session at Next.js Conf 2024.

A 90-second VR space-rescue game built in Sweden with hand tracking, zero-gravity interaction, and spatial audio.

A semester in Stockholm shaped by participatory courses and creative work with a multinational team.

An LLM-assisted learning tool that explains unfamiliar technical terms and turns them into material for spaced review.

A service that generates personalized technical reading from the code in a user’s GitHub repositories.

A profile-link exchange app designed to help engineers start conversations at meetups and social events.

A guided reflection tool that helps students prepare job application essays through questions generated by an LLM.

A projection-mapping work created across an entire gymnasium for the closing of Kashiwa High School’s cultural festival.

A mixed-reality smart home assistant designed to make connected-home interactions feel more personal and flexible.

An interactive artwork where a tree grows from a visitor’s phone and blooms in their chosen color.

A promotional film produced to communicate ShibaLab’s people, process, and interactive-art practice.

A projection-mapping collaboration that took Shibahama Elementary School’s Advanced Technology Club from learning to a school-wide presentation.

A physical light installation created with ShibaLab as an early exploration of code beyond the screen.

Three weeks in Surabaya, Indonesia, building embedded systems with Arduino alongside ITS students on my first trip abroad.

A mathematics-focused social network built as an Android application with a PHP and MySQL backend.
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